#pragma bank 255

// Spritesheet Tileset: 11

#include "gbs_types.h"

const void __at(255) __bank_spritesheet_11_tiles;

const struct tileset_t spritesheet_11_tiles = {
  .n_tiles = 12,
  .tiles = {
    0x00,0x00,0x07,0x07,0x18,0x18,0x27,0x20,0x2D,0x20,0x5A,0x64,0x5A,0x64,0x5A,0x64,0x5A,0x64,0x2D,0x32,0x27,0x38,0x18,0x1F,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0xC0,0xC0,0x20,0x20,0xA0,0x20,0xD0,0x10,0xD0,0x10,0xD0,0x10,0xD0,0x10,0xA0,0x60,0x20,0xE0,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x07,0x07,0x1F,0x18,0x38,0x20,0x32,0x20,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x20,0x20,0x20,0x20,0x18,0x18,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0xC0,0xC0,0xE0,0x20,0x60,0x20,0x30,0x10,0x30,0x10,0x30,0x10,0x30,0x10,0x20,0x20,0x20,0x20,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x38,0x38,0x44,0x44,0x64,0x54,0x54,0x64,0x64,0x54,0x54,0x64,0x64,0x54,0x54,0x64,0x6C,0x54,0x5C,0x64,0x44,0x7C,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x38,0x38,0x7C,0x44,0x4C,0x44,0x4C,0x44,0x4C,0x44,0x4C,0x44,0x4C,0x44,0x4C,0x44,0x4C,0x44,0x44,0x44,0x44,0x44,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00
  }
};
